Story and Character Development
I’ve been doing a lot of reading, trying to determine what system and adventure I might like to run after my Ghosts of Saltmarsh and Light of Xaryxis games end. One of the products that I was reading the other day was the Titansgrave: Ashes of Valkana setting and adventure from Green Ronin Publishing. While doing so, I was struck by a particular passage regarding story and character development: "If you watch the show, you'll not that Wil teases a lot of information out of the players about their characters in the early episodes. He then uses that information to customize the adventure, which allows for both story and character development." - Titansgrave: The Ashes of Valkana The emphasis is mine. I want to unpack this a little more because I think this simple sentence actually holds within it a lot of really excellent advice when it comes to running our games. Typical Narrative Development In typical narrative stories, be it a book a movie, or a TV show, we are of